Wiki - Classes
Classes define your character’s role and progression. They grant unique abilities, increase core stats, and unlock exclusive crafting recipes as you level up. Each class has its own strengths, making it valuable in both PvE and PvP situations.
Working together, different classes can form powerful team compositions, combining healing, damage, and defense to handle tougher challenges. You can view your class in the /profile menu, experience is earned by killing mobs. Choosing and developing the right class is key to your long-term progression on Elytria.
Each player starts with one Class Point, which is consumed when unlocking a class. Additional Class Points can be purchased at spawn from the NPC Anna for 50,000 coins each.
You can choose or switch your class using the /class command. Unlocking more classes allows you to experiment with different playstyles and abilities. However, switching between classes has a 24-hour cooldown, so plan your choices carefully.
| Classes | |||
|---|---|---|---|
| Category | Name | Health | Mana |
| Warrior | Guardian | 40 | 14 |
| Warrior | Berserk | 36 | 18 |
| Archer | Ranger | 32 | 22 |
| Archer | Scout | 30 | 24 |
| Mage | Archmage | 26 | 28 |
| Mage | Mystic | 26 | 28 |
| Villain | Shadowwalker | 28 | 26 |
| Villain | Lykanthrop | 30 | 24 |
| Healer | Priest | 26 | 26 |
Skills are special abilities that define your class’s playstyle. They are unlocked as you level up your class, giving you access to new ways to fight, survive, and support your team.
Skills can deal damage to enemies through melee, ranged, or magic attacks, making them essential for PvE combat and PvP duels. Many skills also provide utility effects such as movement boosts, shields, debuffs, or crowd control, allowing for tactical advantages in battle.
In team play, certain skills focus on support, letting you heal, protect, or buff your allies. By combining different skills and class roles, players can create powerful synergies that make group fights more dynamic and strategic.
| Skills | |
|---|---|
| Class | Details |
| Guardian |
Show skills
|
| Berserk |
Show skills
|
| Ranger |
Show skills
|
| Scout |
Show skills
|
| Archmage |
Show skills
|
| Mystic |
Show skills
|
| Shadowwalker |
Show skills
|
| Lykanthrop |
Show skills
|
| Priest |
Show skills
|
| Skill Mechanics | |
|---|---|
| Mechanic | Description |
| Stun | Prevents the player from doing any action besides cleansing. |
| Root | Prevents the player from moving. |
| Silence | Prevents the player from casting any skills besides cleanses. |
| Cleanse | Removes all negative effects like stun, root, silence, poison or wither from the player. |
| AoE | Effects everyone within an area (AoE: Area of Effect) |
| DoT | Deals damage over time (DoT: Damage over Time). |
| Heal | Instantly restores Healthpoints. |
| HoT | Restores healthpoints over time (HoT: Heal over Time) |
Classes define your character’s role and progression. They grant unique abilities, increase core stats, and unlock exclusive crafting recipes as you level up. Each class has its own strengths, making it valuable in both PvE and PvP situations.
Working together, different classes can form powerful team compositions, combining healing, damage, and defense to handle tougher challenges. You can view your class in the /profile menu, experience is earned by killing mobs. Choosing and developing the right class is key to your long-term progression on Elytria.
| Class | Weapons | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Archmage |
Show weapons
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| Berserk |
Show weapons
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| Guardian |
Show weapons
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| Lykanthrop |
Show weapons
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| Mystic |
Show weapons
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| Priest |
Show weapons
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| Ranger |
Show weapons
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| Scout |
Show weapons
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| Shadowwalker |
Show weapons
|
Runes are special upgrade items that can be applied to weapons or armor with rune sockets to enhance their power. Each rune provides unique effects, such as increased damage, protection, or lifesteal.
To apply a rune, simply drag it onto an item that has available rune sockets. Be careful, though — each rune has a chance to fail when applied. If it fails, the rune is consumed and the item remains unchanged.
| Runes | |||
|---|---|---|---|
| Name | Target | Effects | Tier |
| Rune of Bastion | ARMOR | Grant armor and knockback resistance. | EPIC |
| Rune of Fleetfoot | ARMOR | Increases move speed by ~10%. | RARE |
| Rune of Protection | ARMOR | Adds 1 level of Protection to armor. | RARE |
| Rune of Vitality | ARMOR | Grants +2HP. | RARE |
| Rune of Alacrity | WEAPON | Shorter melee hit cooldown. Arrows fly faster & farther. | LEGENDARY |
| Rune of Bloodlust | WEAPON | +8% Crit Chance, +15% Crit Damage. | EPIC |
| Rune of Damage | WEAPON | Boosts damage of swords and axes. Also buffs bows projectile damage. | EPIC |
| Rune of Lifesteal | WEAPON | Heals for 10% of damage dealt. | LEGENDARY |
| Rune of Unbreaking | WEAPON, ARMOR | Increases the items durability by 1000 per rune. | RARE |
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